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The Foley Grail : The Art of Performing Sound for Film, Games, and Animation
- 初版年月日
- 2009-02-24
- 登録日
- 2017年3月14日
- 最終更新日
- 2017年3月14日
紹介
Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size. The companion DVD includes video demonstrations of Foley Artists at work, along with illustrated techniques for the novice.
目次
Chapter 1: Holy Foley: Evolution of a Craft
Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games
Chapter 3: Single or Married: Foley Used Independently oe Combined with Sound Effects
Chapter 4: Fire In The Hole: The Players and Their Responsibilities
Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing
Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room
Chapter 7: Walking in Their Shoes: Performing the Footsteps
Chapter 8: What We Use For...: Performing the Props
Chapter 9: Hang It As A Unit: The Knack For Sync
Chapter 10: Magic Wind: Unusual Foley Requests
Chapter 11: Mix and Match: The Foley Mixer
Chapter 12: I Miss Mag: Editing Foley
Chapter 13: Fix It In Post: The Dub
Chapter 14: Ivory Tower: The Film School
Chapter 15: Checkski:Perspectives of Experts
上記内容は本書刊行時のものです。