Storyboards : Motion In Art
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
ACKNOWLEDGMENTS INTRODUCTION Chapter 1 - What Are Storyboards PART ONE - GETTING STARTED Chapter 2 - Getting Started Chapter 3 - What It Takes to be a Storyboard Artist Chapter 4 - Education Chapter 5 - Materials Chapter 6 - Benefits to Production PART TWO - THE ART OF STORYBOARDING Chapter 7 - Drawing Quick Thumbnail Storyboards Chapter 8 - Sketching Perspective Chapter 9 -Final Storyboard Art and Clean Up Chapter 10 - Storyboard Coloring Chapter 11 - Presentation Boards versus Production Boards Chapter 12 - Live-Action Boards Chapter 13 - Animation Boards Chapter 14 - Gaming and Multi-Media Boards Chapter 15 - Live Event and Theme Park Boards Chapter 16 - Laser Show Boards Chapter 17 - Comps Chapter 18 - Animatics Chapter 19 - Previz Chapter 20 - Styles Chapter 21 - Directing Shots Chapter 22 - Working With Directors Chapter 23 - Screen Direction Chapter 24 - Staging & Composition Chapter 25 - References and Research Chapter 26 - Illustrated Camera Techniques Chapter 27 - Numbering Chapter 28 - Contrast and Mood Chapter 29 - Special Effects Chapter 30 - Conceptual Illustration Chapter 31 - Computers and Software Chapter 32 - Tricks of the Trade Chapter 33 - Presentation and Delivery PART THREE - THE BUSINESS OF STORYBOARDING Chapter 34 - Resumes Chapter 35 - Portfolios Chapter 36 - Education and Skills Chapter 37 - How I Got Started Chapter 38 - Who Hires Storyboard Artists Chapter 39 - Finding A Job Chapter 40 - Prepping For Each Job Chapter 41 - How Productions Work Chapter 42 - What Producers Look For Chapter 43 - Pricing Chapter 44 - Estimating Chapter 45 - Billing Practices Chapter 46 - Licensing Chapter 47 - Trade Practices Chapter 48 - Format Chapter 49 - Agents and Artists Reps Chapter 50 - Unions Chapter 51 - Business Aspects PART FOUR - INTERVIEWS Chapter 52 - Alex Saviuk Storyboard/Comic Book Artist Chapter 53 - Mark Moore ILM Vice President and Senior Executive in Charge of Production and previous Storyboard Artist Chapter 54 - Sean Cushing Chapter 56 - Tim Burgard Chapter 59 - Lyle Grant Chapter 60 - Jeff Dates PART 5 - EXERCISES Chapter 61 - Exercise 1 Chapter 62 - Exercise 2 Chapter 63 - Exercise 3 Chapter 64 - Exercise 4 Chapter 65 - Exercise 5 Chapter 66 - Exercise 6 Chapter 67 - Exercise 7 PART 6 - EXPERIMENT Chapter 68 - Experiment PART 7 - APPENDICES Forms Reference Books AMAKING OF@ BOOKS AART OF@ BOOKS SPECIAL EFFECTS THE SCREENPLAY ANIMATION ONLINE REFERENCES REFERENCE BOOKS STORYBOARDING/DIRECTING MARKETING ARCHITECTURE AND INTERIORS PERIODICALS RESOURCE GUIDES PART 8 - STORYBOARD SAMPLES GLOSSARY