書店員向け情報 HELP
The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
- 初版年月日
- 2010-07-15
- 登録日
- 2017年3月15日
- 最終更新日
- 2017年3月15日
紹介
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production. Simply a must-have book for anyone working in or wanting to work in the VFX industry. A Note on the Kindle Version: There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions. Special Thanks The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality.
Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Co-Captains: Chapter 1: Michael Fink, Captain Jacquelyn Ford Morie, Co-Captain Chapter 2: Scott Squires, Captain Mat Beck, Co-Captain Chapter 3: Bill Taylor Chapter 4: John Root, Captain Demian Gordon, Co-Captain Chapter 5: Rob Engle, Captain Lenny Lipton, Co-Captain Chapter 6: Marshall Krasser, Captain Chapter 7: Kevin Rafferty, Captain Chapter 8: Richard Taylor, Captain Habib Zargarpour, Co-Captain Chapter 9: Stephan V. Bugaj, Captain Lyndon Barrois, Co-Captain Chapter 10: Dan Novy, Captain Stephan V. Bugaj, Co-Captain Additionally, we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary
目次
What is a Visual Effect
Brief History of Visual Effects
Preproduction
Breaking Down a Script
The First Meeting with the Filmmakers
Working with an Art Department for VFX Design
Previsualization
Shooting
Working on the Set
Blue and Green Screen
Special Mechanical Effects
On-Set Data Acquisition
Camera and Capture Specifications
3-D Stereo
Second Unit and VFX Photography
Miniatures
Forced Perspective Miniature
Performance and Motion Capture
Postproduction
Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K)
Digital Intermediate
Color and Data Management
Film Scanning/Recording
VFX Editorial
Image Compression/file formats for postproduction
Compositing of live-action elements
Matte Painting/Creative Environments
Digital Element Creation
Digital Element Creation
Introduction to Computer Graphics for VFX
Digital Characters
Digital FX
Lighting/Compositing CG Elements
Crowd Generation and Simulation Techniques
3D Products/Systems
CG Prosthetics and Actor Elements
Interactive Games
Full Animation
Other Workflow Considerations
上記内容は本書刊行時のものです。