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Cinematic Game Secrets for Creative Directors and Producers : Inspired Techniques from Industry Legends
- 初版年月日
- 2008-10-10
- 登録日
- 2017年3月10日
- 最終更新日
- 2017年3月10日
紹介
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).
目次
Cinematography for Games Brief Outline Introduction: What is Cinematic? Part 1: Cinematic Primer Chapter 1: The Production Process Chapter 2: Understanding Pre-Production Chapter 3: Production in the Game Industry Chapter 4: Post Production Part 2: Incorporating Cinematic Skills Chapter 5: Writer Chapter 6: Storyboard and Concept Art Chapter 7: Cinematography for Games Chapter 8: Producer Chapter 9: Casting Chapter 10: Directing Chapter 11: Sound Design Part 3: Creating Your Own Cinematic Project Chapter 12: Getting Started Chapter 13: The Game Business Chapter 14: Legal Issues Postmortem: Summing it All Up Appendix A: Extras Glossary Index
上記内容は本書刊行時のものです。