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Game design workshop : a playcentric approach to creating innovative games
- 初版年月日
- c2008-01
- 登録日
- 2017年3月10日
- 最終更新日
- 2017年3月10日
紹介
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
目次
The Role of the Game Designer. The Structure of Games. Working with Formal Elements. Working with Dramatic Elements. Working with System Dynamics. Conceptualization. Prototyping. Digital Prototyping. Playtesting. Functionality, Completeness, and Balance. Fun and Accessibility. Team Structures. Stages of Development. The Design Document. Understanding the Game Industry. Selling Yourself and Your Ideas to the Game Industry.
上記内容は本書刊行時のものです。